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Devlog
~ Know your enemy! ~
June 28, 2024
by
TinyMonsterTrainer
1
It's been a minute, but I finally have an update ready! Now you can inspect any monster on the battlefield. When you're inspecting a monster, you can see what it looks like, it's stats, and the types...
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Status Effects & Save Game!
May 02, 2024
by
TinyMonsterTrainer
1
🎉The save button now saves the game! 🎉 The game can now be saved, how cool is that?! The game will autoload your save when you start it. Currently if you want to start a new game you'll have to...
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Slow & Steady!
April 24, 2024
by
TinyMonsterTrainer
1
🎉 Woo, I was finally able to get some stuff going! 🎉 I did a game jam and that really slowed me down and burned me out for a minute, but I'm back to working on Tiny Monster Trainer and I'm excit...
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New battle systems are almost ready
March 04, 2024
by
TinyMonsterTrainer
2
#roadmap
I worked a lot on the combat system this past week. I hit some speed bumps, but I feel like I was able to get a lot of things done. Once I get the battle grid system cleaned up I'm going to dive into...
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Making Progress & General Road Map
February 24, 2024
by
TinyMonsterTrainer
I’ve recently updated the playable demo on the Itch.io page, allowing players to explore teaching monsters new attacks and mutating them. When a monster is mutated, its stat maximums can increase, a...
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Lots to do!
February 20, 2024
by
TinyMonsterTrainer
I’ve been working on Tiny Monster Trainer since fall of 2021. I released it for the Thumby, and I thought I was done with it. I started learning Godot and realized that GD script is really similar t...
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