Poison and Burning!


Hello again!

I redid how I originally had status effects setup.
I've got everything in place to keep track of them.
I have added them as attacks that can be learned. (You have to teach them to the monster, I need to test what happens if you learn too many attacks.)
I've added a function to apply them, trigger them, count down how many turns they have left, and to remove them once they are out of turns.

The only statuses that do anything right now are poison and burn.
Each turn that a monster has an effect on them, poison does damage based on how much HP the enemy has & burn does a random 1-3 damage. They each only last 5 turns. They do not stack with themselves, but they stack with each other. A monster can not avoid having the effect applied to them. This stuff will change in the future but they're good enough for now. There is not a visual indicator for a monster that is poisoned or burned.
I need to write the functions to do the things for the rest of them. Some of them will be easy to do, but some will be annoying. 🎉

I can't wait to get through this combat stuff. Once these are in, Most of the core battle code will be done and I can start working on the trainer, leveling them up, making a skill tree, and other dumb stuff that should be fun to tinker with.
I also rearranged some UI stuff, but that wasn't too important.
Oh and I made the world 100 meters by 100 meters, instead of 400 x 400 to help with performance! 

See ya next time! 

Files

Tiny Monster Trainer.exe Version 121224 149 MB
Dec 13, 2024

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