New battle systems are almost ready


I worked a lot on the combat system this past week. I hit some speed bumps, but I feel like I was able to get a lot of things done. Once I get the battle grid system cleaned up I'm going to dive into working on the trainer's levels and skill tree. I would like for the trainer to get better at using specific types of monsters. I'd like to have trainers be able to be level up their ability to give specific commands. I'd like to have the trainer unlock commands as they level up.

These updates aren't in the downloadable version of the game yet. I will update that once I've added the code to pick who you're attacking. I hope to have that done by next weekend.

Here is my current roadmap & progress:

  • Make it so monsters get XP to their attacks to do more damage with their attack
  • Add status effects and damage over time effects
  • Make it so that when monsters lose they can get get an injury that needs to be healed
  • Add items
  • Add animations for training
  • Add trainer commands 
    • Added the ability to select the command.
    • Added bonuses to battle functions, currently they only give you +1 bonuses to things, so I need to go back and make them better.
  • Make it so trainers can level up
    • Added a way for the player to level up, player can also have more monsters based on level.
  • Add trainer skill tree
  • Change battlefield to be a 2 x 3 grid for each side
    • Made it so that enemies can be other trainers 
      • Need to add things to generate an enemy trainer's stats
    • Made it so that the monster can be moved to other grid spots :D
    • Rewrote the battle code to accommodate monsters being on  a grid, the grid is 3 x 2 vs. 3 x 2, for a total of 12 spots.
      • Need to add the functionality to select your target, and not allow you to attack empty spots, then check to see if the target is still alive. 
      • Need to add a way to make it so you cant pick an empty spot to move, this crashes the game.
      • Need to make it so the function that does the attack animation knows where the attacks came from and where they are going.
      • Need to make it so the HP updates after the attack hits
      • Need animate change in HP so it's less instant
  • Make UI better
    • Need to add attack information to the attack selection screen
    • Need to add icons to give you an indication for when an attack is weak or strong vs. the selected enemy.
  • Add SFX
  • Add more music
  • Add particle FXs
  • Clean up battle screen transitions
  • Add player save
  • Add tutorial
  • Add story
  • Add Trainer graphics

Thanks for reading & I hope you have a good week!


 

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